'The quality of the game was extremely alarming to us.
'At this point, I felt that Free Radical was akin to a Ponzi scheme where time and budget from the next game was being used to finish the previous, late, title.' Initially, Free Radical claimed it was a US/UK kit difference, but when we asked to FedEx one of their working machines to the US for a build review, they declined.' For much of 2007, Xbox 360 builds simply did not work. 'In December 2007, Free Radical still did not have simple AI working in levels. However, what the LucasArts source is describing sounds a lot like embezzlement.īelow are some choice comments by the anonymous source: What really went down during this time at Free Radical Designs is hard to tell, but they were obviously struggling when developing Haze - and it's not unreasonable to assume the development on Star Wars: Battlefront III suffered as a result. In what would appear to be a response to former Free Radical head Steve Ellis' claims that Star Wars: Battlefront III was 99% finished when it was cancelled by publisher LucasArts - an anonymous former LucasArts employee had some rather harsh remarks about the development at Free Radical Design, describing their practices as resembling 'Ponzi schemes'.